Bring AI Education to Your Classroom
Clever Games is a project-based learning platform where students create AI-powered games through a 6-unit curriculum rooted in visual and performing arts. No coding experience required.
Quick Start Guide
Create Your Account
Sign up as an instructor. It takes 30 seconds.
Set Up Your School
Create or join your school and add your classes.
Enroll Students
Add students to your classes. They sign up and join with a class code.
Assign Curriculum
Enable curriculum gating and let students progress through 6 units.
6-Unit Curriculum Overview
Each unit includes 5 lessons with a gateway lesson, vocabulary, reflection prompts, hands-on activities, differentiation guides, and grade-band notes for K-3 through 10-12.
Concept & Ideation
Students brainstorm game concepts, explore genres, and define a creative vision grounded in storytelling and dramatic structure.
Wireframing
Students sketch game layouts, select color palettes, and learn fundamental principles of visual composition and UI design.
Asset Creation
Students create characters, backgrounds, and objects using AI image generation, exploring artistic styles and prompt engineering.
Game Logic
Students define rules, win/lose conditions, and interactions, learning about AI decision-making and computational thinking.
Polish & Sound
Students add sound effects, music, and animation, studying performing arts elements that bring interactive experiences to life.
Review & Publish
Students preview, submit for instructor approval, apply feedback, and publish their game to the public library.
Standards Alignment
Clever Games aligns to CSTA, ISTE, and Common Core standards, making it easy to justify to curriculum coordinators and district leaders.
| Standard | Description | Units |
|---|---|---|
| CSTA 2-AP-10 | Use flowcharts and/or pseudocode to address complex problems as algorithms | 4 |
| CSTA 2-AP-13 | Decompose problems into smaller components through systematic analysis | 14 |
| CSTA 2-AP-17 | Systematically test and refine programs using a range of test cases | 56 |
| ISTE 1.1 | Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency | 123456 |
| ISTE 1.4 | Innovative Designer: Students use a variety of technologies within a design process to solve problems | 234 |
| ISTE 1.5 | Computational Thinker: Students develop and employ strategies for understanding and solving problems | 45 |
| ISTE 1.6 | Creative Communicator: Students communicate clearly and express themselves creatively using digital tools | 356 |
| CCSS.ELA W.3 | Write narratives to develop real or imagined experiences or events | 1 |
Grading Rubric
Use this rubric to evaluate student projects across four key dimensions.
| Category | Emerging (1) | Developing (2) | Proficient (3) | Exemplary (4) |
|---|---|---|---|---|
| Creativity & Concept | Game concept is generic with minimal original thought | Concept shows some creativity but borrows heavily from existing games | Original concept with clear genre, theme, and target audience defined | Highly original concept with innovative mechanics and a compelling creative vision |
| Technical Execution | Game has significant bugs or missing logic; unplayable | Game functions but lacks polish; some rules are incomplete | Game is fully playable with clear rules, win/lose conditions, and controls | Game runs smoothly with well-tuned difficulty, multiple interactions, and edge cases handled |
| AI Literacy | Student accepted first AI output without iteration or critical evaluation | Student iterated on AI output but with minimal refinement of prompts | Student demonstrated prompt engineering skills with multiple iterations and quality improvements | Student critically evaluated AI outputs, strategically refined prompts, and documented their process |
| Visual & Performing Arts | Minimal attention to visual design, sound, or artistic composition | Some visual/audio elements present but inconsistent style | Cohesive visual style with appropriate sound design and animation | Exceptional artistic direction with polished visuals, immersive audio, and expressive animation |
Frequently Asked Questions
What devices do students need?
Clever Games runs in any modern web browser. Chromebooks, iPads, laptops, and desktops all work. No software installation required.
Is student data safe?
Absolutely. We follow COPPA and FERPA guidelines. Students use usernames (not real names) publicly. No behavioral advertising. Data is stored securely using enterprise-grade encryption and strict access controls.
How many students can use the platform?
There is no hard limit. Classes of any size can use Clever Games. The curriculum works for individual, small group, and whole-class instruction.
Do I need to know how to code?
No. The platform is designed for educators of all technical backgrounds. The AI handles code generation; students focus on design thinking, creativity, and critical evaluation.
Can students work on games at home?
Yes. Clever Games is a web application accessible from anywhere with an internet connection. Auto-save ensures no work is lost.
How does moderation work?
All student games must be approved by an instructor or admin before they are published to the public library. You control what goes live.
Ready to Get Started?
Create your free instructor account and bring AI-powered game creation to your students today.
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